3 Damage +5%; Lv. I. RUNES. In addition, when attacked by an enemy, decreases. 3 Harmful Effect Rate +5%. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Rate Crit. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. Leader Skill. 2 Damage +5% + Lv. 7* {ATK} Show Skill Ups. Crit. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. (Reusable in 5 turns) + Lv. 15% base crit rate. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. 3 Harmful Effect Rate +10% + Lv. Obs: TotalAttack = BaseATK(White)+BonusATK(Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for. dmg. Conclusion. RYU Skills. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Lv. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. These skill deal more damage if she crits, so it is mandatory to build her with lots of. If the number is the same as the previous number, the attacks ignores the enemy's defense. Stats. Rate Crit. (Reusable in 4 turns). People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. (Reusable in 4 turns). Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. Runes are special attachment stones which provide bonuses to the stats of Monsters. Increase the Critical Rate of ally monsters by 24%. + Lv. (Reusable in 4 turns) + Lv. It will matter to a point of 1-5% of the total. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. 9 sets of Determination runes. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. Archer Takes down the enemy from a long range with their extensive attack range. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. 2 Damage +10%. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. Crit damage is good if you put it on a unit that crits a lot. all gain extra benefit from building HP. 76 rolls less. To determine the base damage of his first skill, one need only multiply the two numbers together. However, Monsters' max. 5 Cooltime Turn -1 The value was around +/-2. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. The skill modifier is unknown but you can guess it going. 2 Damage +10%; Lv. 3 Harmful Effect Rate +10% + Lv. Max roll crit dmg is 7. Fire Monsters; Water Monsters. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. This implies that she is great to use against Dungeon Bosses . Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. All relevant stats need to be filled in in the spreadsheet. Among the Summoners War:. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 3 Harmful Effect Rate +5% + Lv. We have the upgrade of Abyss dungeons for GB and DB. Expose Weakness. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. He use his runes as he want man, who know if there is btr set for other mons. 2 Damage +10% + Lv. Decreases the Attack Bar by 25% each if the target is under inability effect. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. Ahman, Chasun, beast monks, pioneers, epi priests, etc. The first team for GB7 is: (1) Belladeon – Light Inugami. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. 3 Damage +10% + Lv. (Reusable in 4 turns). Off of enemy HP Lyn (light amazon) is probably the best. /25att. This is particularly useful on units with high values of attack on their first skill or special attack effects. So probably if a request takes longer than expected, they might put a crit animation to give an extra 0. 2 Recovery +5%. Looking for mainly off of the monsters hp, not off enemy hp. Rate Crit. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. Let’s see how this work. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Reddit Post:. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. 3 Damage +5% + Lv. 2 Cooltime Turn -1. 2 Harmful Effect Rate +5% + Lv. Leo mirror match works is that the Faster Leo will go first. The Monster gets an additional stun effect to its attackRYU Skills. 6 Cooltime Turn -1 Attacks all enemies 3 times. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. 2 Damage +5% + Lv. 90% Critical Rate for all non-fire monsters, and 105% Critical Rate for Fire Monsters (Elemental Advantage). Bomb damage is calculated at time of placement, by the monster that placed the bomb. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. you want more than 60+ crit rate for him to be effective. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. Strikes an enemy with an attack strong enough to split the Earth. And like a stone-paper-scissors game, these elements have several advantages over each other. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. dmg. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. 4 Damage +10% + Lv. The larger the number of dice, the greater the damage. (Reusable in 4 turns) + Lv. His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. 3 Damage +5% + Lv. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns) + Lv. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. cogumush. I'll quote what they said. Crit. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Additionally his attacks doesn't land as glancing hits. Instantly gains another turn if you get + Lv. Increase the Attack Power of ally monsters in Guild Content by 44%. Crit. PS: Multipliers were datamined but real damage seems. 43. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. Crit. 4 Damage +5% + Lv. So if the highest dmg one moves first, he'll be buffed for the next teamups. Homunculus Skills. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . The faster your Attack Speed, the greater the damage becomes. 5% of the enemy's max HP, separate, but added together for the final number. The way a Leo vs. [Mach Punch] will be activated in succession with a 30% chance. You can do 6k damage per card with 171% Atk and 145% CD. Bombs' stun is resistable. Sieq (Fire Hellhound - You got a few. 2*{ATK}Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. 3 Damage +5% + Lv. [Mach Punch] will be activated in succession with a 30% chance. You may find this ragtag band useful for a few reasons. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Each attack has a 60% chance to decrease the target’s Attack Speed for 2 turns. 4 Damage +10% + Lv. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Just pulled Miles and was pleasantly surprised at how he performs. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. Inflicts half of the damage you inflicted on all other enemies. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. com Indeed. Multiplier: 3. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Base on my understanding, crit damage deals a lot more damage. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. (Reusable in 3 turns). This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. 2 Damage +10% + Lv. 3 Damage +10% + Lv. His skills are not conventional but can be evolved through a new upgrading system. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Will – Immunity for 1 turn. The damage is proportionate to the enemy's MAX HP. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. the second one would be too high on the attack side. Strikes the [Hidden Aim] pose. 2 Damage +10% + Lv. Increases the Attack Power of ally monsters in the Dungeons by 33%. Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. Damage increases accordingly to your Attack Speed. Still a work in progress farming a few more efficient Determination sets. 5 Harmful Effect Rate +15% + Lv. Theomars' first skill is a one hit single target skill that also lands a continous damage effect on the target for two turns. Omg I just thought about it again and I feel so stupid, it’s literally exactly what it says it is. This effect can tie one target at a time, and. A max roll slot 4 crit rate is basically 1. 58% crit rate. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Atk damage is good for just basic ones that don't rely on crits. (Reusable in 3 turns) + Lv. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. 5 Cooltime Turn -1 + Lv. (Reusable in 3 turns). Moria Skills. This attack will deal more damage according to your MAX HP. Bale bs5: 75k ehp. Each one can apply a dot if it lands as a critical hit. Attack! Heal! (9. Back at the series again! Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. One of the best mons out there. [Automatic Effect] Stats. 4 Damage +15% + Lv. Artifacts may only be obtained through the Steel Fortress and the Punisher's Crypt Dungeons. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. + Cooltime Turn -1. 3. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . 94 = 1746 bonus attack. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. Hadoken. However, this does not take into. She buffs def & attack, she slows enemies (& stun as well if equipped with despair runes set), she applies glancing hit. . Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. Damage is base (base damage+modifiers)*crit modifier. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. Crit damage is good if you put it on a unit that crits a lot. Deals damage to an enemy and recovers a turn if the enemy dies. 1582x2. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. 3 Harmful Effect Rate +10% + Lv. Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns. + Lv. The core of this build relies on the 35% attack bonus provided by Fatal runes. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. (Reusable in 6 turns). 2 Damage +10% + Lv. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. 3 Cooltime Turn -1 + Lv. taor has higher damage s3 scaling for single target and i believe his stats are better as well (much higher base atk, lower base speed) taor has 911 base attack, lagmaron has 801 while taor has 95 speed and 30 base CR and lagmaron has 110 with 15 base CR. Honkai: Star Rail Asta Build Guide. To determine the base damage of his first skill, one need only multiply the two numbers together. This set-up literally needs no other subs than Crit. (Reusable in 5 turns). Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. Damage Received by X Element does NOT apply to self-inflicted damage i. Despair. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. Multiplier: 3. (Reusable in 3 turns). I am going to build a Ahman but can only get him to 60% crit. Inflicts continuous damage for two turns if you get a Critical Hit. Summoners War runesThe normal attack throws a bat to attack a targeted enemy twice. (Reusable in 3 turns). 6 Cooltime Turn -1 Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. The damage increases according to Attack Speed. 2 Damage +10% + Lv. ago. /25att. This is the only buff that partially works. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 3 Damage +10% + Lv. 3 Harmful Effect Rate +10% + Lv. Speed Crit. However, for a guy like Darion, hp's pretty handy in getting him to survive longer, and crit damage doesn't do much for a low crit rate. Stats. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. 4 Damage +10% + Lv. Damage +10%. 3 Cooltime Turn -1 + Lv. A blade disc attacks a random enemy, removing 1 beneficial effect. Attack rune damage - 1000 x 63% = 1630 x 170% = 2445 Crit Rune Damage - 1000 x 20% = 1200 x 230% = 2760Summoners War: Sky Arena Wiki Monsters Element. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. [Seal of Water] is automatically activated if the enemy dies. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . Attacks the enemy quickly and strongly. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. 4 Cooltime Turn -1 Increases the Attack Power of ally monsters with Fire attribute by 30%. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. ago. Inflicts continuous damage for 3 turns if you get a critical hit. 58% crit rate. 2023-01-27. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. 3 Damage +10% + Lv. Miles (water surfer) uses. But if want à picture. 5 Damage +10% + Lv. Summoners War: Sky Arena Wiki Monsters Element. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. If the target is not suffering any harmful effects, 1 additional attack is added. (Reusable in 2 turns) + Lv. The equation of final damage is. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Its simple. Base on my understanding, crit damage deals a lot more damage. You can repeat the same process again with Purple Hero Runes. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. Damage Resistance Accuracy; 100: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3615 Max: 6150. Deals great damage to a number of enemies or neutralizes spells to gain advantage. [Seal of Water] is automatically activated if the enemy dies. (Reusable in 4 turns) + Lv. (Reusable in 3 turns). Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. Attacks an enemy with a sword 2 times. (Reusable in 4 turns). Attacks all enemies 2 times with the energy of pitch-black darkness. Hello I got an attack artifact with a substat that says "[Skill 4] CRIT DMG +15%". 4 Damage +10% + Lv. Most of his damage comes from his defense passive, and critical hits will only add to the attack part of his skill. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. 3 Damage + 10% + Lv. 3 Damage +10% + Lv. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. Combo Attack . Asta is a free-to-play 4-star character whom you’d want on your team right from the start. 4 Harmful Effect Rate +10% + Lv. Unfortunately Miles just has low multipliers. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. 75* {ATK} + 0. Guild War Defense. Attacks an enemy and looks for its weakness. (Reusable in 5 turns) + Lv. This attack will deal more damage according to your MAX HP. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. You can check by using various buffs in ToA floors you have beaten and compare the difference in damage for the Defense and Attack Buffs. 3 Damage +5%. (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. You can get critR from leader skill/awaken bonus/substat. Is it just another way of C2US…Nidhugg. Rate Crit. (Reusable in 4 turns). This attack won't land as Glancing Hits. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. Archer Takes down the enemy from a long range with their extensive attack range. Moreover the first skill on awakened form is strenghtened, and each hit inflicts continous damage with 35% chance on max skillup. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2730 Max: 4635: Min: 237The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. Attacks the enemy target to inflict damage. I was talking about all those stats is worth in exchange 2k hp. Additionally, if there's Boomerang Warrior included in the team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn. (Reusable in 4 turns). + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Among the Summoners War:. for me, bsr5 was easy, but my best critdmg set is only 240. 5 Damage +10% + Lv. I'm not sure if he somehow takes skillups into account averaging out damage or what. + Lv. (Reusable in 3 turns)Fires a carefully aimed shot that deals great damage. The Orbia stats. + Attack Bar Recovery +10% + Attack Bar Recovery +10% Attacks the enemy 2 times. 4 Damage +5% + Lv. Farming. Skill 3 can do a lot of damage and reduces attack bar significantly, which helps complement Hwa’s attack bar reduction. Homunculus Skills. They're the only ones that have attacks in slot 4. 2 Damage +5% + Lv. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. 2 - Have immunity/cleanse. Except his 2nd skill does 15% of his max HP as damage. Attacks the enemy 2 times and deals more damage when the enemy's HP is low. The. 5 Damage +10% + Lv. Lv. Runes are special attachment stones which provide bonuses to the stats of Monsters. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Self explanatory, Chloe and Veromos are good examples. It takes 9. Shouts out to broly for the account p. Attacks the enemy with the power of condensed magic. (Reusable in 5 turns) Strikes an enemy with thunder. Well his skills do have multipliers that will be affected by crit damage. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). Crit. Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. . He heals, he breaks def, he strips beneficial effect on giant. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. for me, bsr5 was easy, but my best critdmg set is only 240. Icaru triple team is amazing, but for anyone else trying I think Verde needs to be crit damage. 2 Damage +5% + Lv. Lyn (Light Amazon) is a great attack monster in Summoners War. For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. The damage increases according to the Attack Speed. Depending on the enemy's max HP and Sig's attack, that means that in say. Bomb damage is calculated at time of placement, by the monster that placed the bomb. Defense of the opponent is not taken into account. 3 Harmful Effect Rate + 10% + Lv.